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Echochrome 2 ps3 gameplay
Echochrome 2 ps3 gameplay







echochrome 2 ps3 gameplay echochrome 2 ps3 gameplay

Depending on the level layout, the player can create multiple exits. However, the exit must be created by the player by superimposing a circular shadow above a tall, rectangular shadow. Here, players are simply tasked with escorting the autonomous mannequin from the starting point of the level to the exit. GameplayFor each level in the game, there are three distinct game types that players can choose from: This game continues Sony's Play, Create, Share mantra with the inclusion of a level editor and an online repository that stores them. Just like in the first echochrome, the player will have to arrange the blocks in a certain perspective to create optical illusions so that the silhouette can reach all of the checkpoints. This game utilizes the PlayStation Move as the light source for the level to guide the autonomous mannequin, now a shadowy silhouette, through the puzzle. Players have control over the environment, but not over the "echo" who traverses the level, always propelling itself forward. The games are similar in that they both rely on optical illusions as a main gameplay element. It’s enough of a novelty to warrant a cursory glance, but I wouldn’t recommend buying it unless you feel a pressing need to experiment with the Move technology.Echochrome ii is a sequel to 2008's PS3/PSP downloadable title echochrome. Most of the puzzles can still be solved with a bit of random guesswork, and the luster quickly wears off after little more than an hour.Įchochrome ii is essentially a glorified tech demo that lacks the immersive pull that would normally keep you coming back for more. It’s the type of bland game that instills no strong feelings of any kind, and while it’s not bad, it’s not challenging enough to overcome that apathy. Yet even with all of those features, Echochrome ii – with it’s classical music and white backdrop – just isn’t particularly engaging.

Echochrome 2 ps3 gameplay full#

If you’re not an artist, you probably won’t even bother, but the game does have full online support so you can at least check out the new stages that get uploaded by the community. There’s also a full level editor that allows you to make shadow art of your own, and much of the replay value will come from your own personal investment in those tools. Walking over a shadow will splash the corresponding block with color, and your goal is to paint as much of the stage as possible. In Echo mode, you have to help the character reach predetermined points to collect echoes, while Paint mode is essentially graffiti. If you are up for some mind games, Echochrome offers a decent amount of variety with dozens of separate maps and three different gameplay modes (Escort mode included). Echochrome requires one minute of planning for every ten seconds of action, and even then there’s still nothing resembling a jump button. It’s also completely at odds with more conventional hero titles, and many players won’t have the patience needed for such a passive strategy game. He’ll walk when the world stops moving and wait silently while you’re changing the light, and while you have to be careful not to crush him, the gameplay is otherwise highly competent and intuitive. You have no control over the character, so you have to manipulate the shadows in order to help him reach is goal. The core gameplay is built around the game’s Escort mode, in which you try to move a shadow character from point A to point B.









Echochrome 2 ps3 gameplay